With 4s of time he can kill maximum 1-2 players depends on what classes have you and your team used and if he haven't reloaded his weapon before using his ability then he will waste his 4s stun. You stick together with your team all 4 players and Juke managed to land his ulti on your team which stuns you and your team for 6s and before he can start shooting you he needs to finish his animation which leaves him with 4s of time to kill some players. Let's take an example of who is way more overpowered. If you know that he has ability like that why won't you retreat while shooting at his head or something or baiting him to use his ult if you play assasin class? Juke isn't OP, you're just getting killed by him because either you don't play safe by staying away from him and shooting him or your team does not support you at all which leaves you alone and stunned so he can finish you off. Again, he already has decent ranged damage and loads of health, so I don't think he should also have good mobility. For Juke, I'd say he would be balanced by lowering his mobility by a good chunk. For Blaze, I'd say that his damage over time needs a slight reduction, his upfront damage needs a slight reduction and his mobility needs a slight reduction. There's no reason for him to also do a LOAD of damage on top of that. He's suppose to be a support character and he does a darn fine job at doing just that by slowing movement and camera rotation speeds. For Kult, I'd say that he needs a damage reduction. The game comes to which team is better and while Juke has to have his team supporting him even in form of shooting at the enemy Blaze can take down everyone on the other team alone provided he goes on the other team from the back unnoticed, get up close up front walking behind his teamates or just throwing ulti and hitting with at least Main grenade and one smaller one. I'm saying that I never had any problems with Juke using his ult on me cuz he never could kill all my team alone, it's just not possible. I'm not saying you are bad or good neither I'm saying that I'm bad or good. Tell me how would you balance over 515 dmg per tick per sec from both flamethrower and burning effect on players and ult being over 10k dmg form all grenades to make it more fair? Opprinnelig skrevet av Synth Power Killer:So what exactly do you think would help Juke to be more balanced?Īnd while we are at it. He has grenades with 4k dmg main one and half of that for smaller ones, also when Blaze goes behind you and unnoticed your team is dead and now cuz they buffed him he can chase his enemies faster when also burning them to crisp in 3 seconds. It doesn't matter if you have full health Blaze can still kill you. When you are 1v1 and also an assasin you are dead but in team he can't kill everyone with his stun being to max 6 seconds without his animation and as for Blaze.īlaze can kill a Monark with one press of the left mouse button and all team with his one ult. You can't kill a Juke by the time he runs in and stuns you long enough to kill you. ![]() You can kill Blaze before he gets into range. ![]() His primary does good damage, he has loads of health and on top of that, he has an insane stun that also heals and does some damage. Opprinnelig skrevet av FR4GZ:You're aware that he has a huge stun AOE that lasts forever, right? I'm not talking about killing enemies WITH the ability.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |